Eu4 best military national ideas
WebThese Are THE BEST National Ideas In EU4 Ludi et Historia 162K subscribers Join Subscribe 2.9K Share Save 64K views 2 years ago #eu4 #eu4guide #eu4emperor ️ … WebTop 12 Military Nations in Europa Universalis IV - YouTube / 9:19 Top 12 Military Nations in Europa Universalis IV Zlewikk TV 107K subscribers 78K views 3 years ago Twitch:...
Eu4 best military national ideas
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WebToo far north, you idiots. Vote. 1 comment. Best. Add a Comment. Holistisme • 4 min. ago. R5 - The Protestants almost established their first center on Rome. WebInnovative as an italian is probably the best first choice unless you're some sweaty nerd going for a WC, then influence is prolly better to get unions/vassals. I wouldn't take Aristocratic, the bonuses just are not military oriented. Offensive is easily the best idea now in 1.33 since siege ability is now super important.
WebAug 4, 2024 · Europa Universalis IV. ... As usual, I didn't take any military ideas, and never felt the lack. #1. Kapika96. Aug 4, 2024 @ 9:37pm ... Already have the 3rd biggest army (and by far the best) in the world and I'm raking in the cash too. Berlin is at 55 development. East Prussia is mostly 30+ too (state house in konigsberg + courthouses … WebWhat would be the best ideas for a military State? Morale, discipline, AE reduction, War Score Cost Reduction, CC cost reduction, Admin Efficiency, Infantry Combat Ability. …
Web7. 9. 9 comments. Best. KekMordeEsNumeroUno • 6 yr. ago. Tier 1 Exploration, Trade, Quality, Economic, Humanist (if you want to conquer India) Tier 2 Innovative, Diplomatic, Influence, Quantity, Maritime, Expansion. Pick and choose from these and if you really want you can go aristocratic. 4. WebDec 27, 2015 · I made a thread recently where I showed the math behind how powerful interest per annum bonuses are. To make a long story short, a -2 Interest Per Annum bonus can basically allow you to spend/buy about 50% more throughout the game (admittedly, more like 25% without Economic Ideas, but that is still gigantic).
WebSep 6, 2024 · 5 only, because you get inefficiency penalties for having 6 military ideas, unless you weaken them and are thus playing sub-optimally. So before this patch, there were few options, and thus it was simple. 1. Infantry Combat +20% 2. Cavalry Combat +20% 3. Discipline +10% 4. Army Morale +20% 5. Land Maintenance -20%
WebMore posts you may like. r/eu4 • 1400+ hours… r/eu4 • 1.34 Aragon Strategy - Gold, Iberian Wedding and War in November 1444 burnie tip shopWebThey have great national ideas: +20% Cav Combat Ability, -20% Core Creation Cost, +25% National Manpower, -5% Tech Cost. They have disgustingly OP events: When you declare war on Ming, they get an event that makes the emperor into a general. You snipe that army and you'll get "Emperor Captured" event. You rush down to Beijing and siege it. hamburger mish mashWebreligious - trade - offensive - admin - diplomatic - aristocratic in this order. 1. Topnotnut • 2 yr. ago. Trade is bad as second idea pick in 99% of the cases this included. He should take one of the millitary ideas instead of trade. 5. Cry_For_The_Moon • 2 yr. ago. i disagree, trade is important early game for the extra income, and the ... hamburger mike\u0027s mcdonoughWebFeb 24, 2024 · Unlocking an idea has a base idea cost of 400 monarch power [3] (the type of power depending on the idea group). The base idea cost is modified by the following: Conditions. −25%. for the AI at very … burnie timberWebNov 15, 2024 · 10% Disciplin. Those are the top ones that can be used for all custom nations to make your armies superior to basically everyone else. After that it gets … hamburger michigan recetteWebThe best ideas would be ideas that bolster trade and colonization. Because you need quest for the new world (second exploration idea), colonization ideas are not a good idea for your traditions. Your traditions would be a perfect spot to put some military ideas, so you got that covered (Army morale, manpower, force limit, army maintenance). hamburger method of writingWebNov 15, 2024 · The best use for it in my playthroughs have been to catch armies trying to flee in a large empire (so if the enemies has military access or I didn't feel like properly building forts). Overall, there's still going to be times where the enemy is simply faster than you because of the pathway they're taking, or they don't leave defensive terrain ... hamburger method